Dragon Quest Walk Cursed Jessica New Elite Enemy

Dragon Quest Walk Cursed Jessica New Elite Enemy

Dragon Quest Walk Cursed Jessica New Elite Enemy

Welcome to Dragon Quest Walk Tutorials!
In this video, I will be going up against Cursed Jessica, the new Elite Enemy, using my Mera Team!
Cursed Jessica is going to be weak to Mera, Io, and Dein, and wanted to first use a team that I haven’t use in a little bit. The trick to this battle is to use weapons that do damage to all enemies while also doing considerable damage to Jessica. She summons two Shadows throughout the battle that if not taken care of early, they will use Zaki against your party. You will also want to buff up your Battle Master and Armamentalist to do more damage to take down Jessica before she uses her greatest ability, Magante.
My party will consist of a Sage Healer (85), Battle Master Attacker (85), Ranger Attacker (85), and Armamentalist Spell Caster (85).
If you would like the details about the characters, here is the information on their equipment and souls.

Sage (Healer) Equipment and Souls
Holy Wind Staff
+79 Healing Magic Power
Behomara
A spell that recovers the HP of all party members
Angel’s Singing Voice
Singing like an angel, recovers a fallen party member with 50% HP

Satori Crown
+28 Healing Magic Power
+49 Defense
+3% Spell HP Recovery Effectiveness
+5 Healing Magic Power

Satori Robes (Chest)
+19 Healing Magic Power
+52 Defense
+5% Spell HP Recovery Effectiveness
+5 Healing Magic Power

Satori Robes (Leggings)
+20 Healing Magic Power
+40 Defense
+3% Spell HP Recovery Effectiveness

Bobonga
+10% HP Recovery Skill Effectiveness

Moving Ice Statue
+7% HP recovery skill effectiveness
Recover 5 HP at the start of your turn
+7% Hyado Resistance

Destruction God Shido
+10% HP Recovery Skill Effectiveness
+5% HP Recovery Skill Effectiveness (When HP is under 20%)

Watabo
+7% HP Recovery Skill Effectiveness
Recover 3 MP at the start of your turn

S Grade Kagura Bell Soul Pearl
+12% HP Recovery Skill Effectiveness
Recover 7 MP at the start of your turn
S Grade Soul Pearl
+10% HP Recovery Skill Effectiveness
+40 Max MP

Battle Master Equipment and Souls
Flame Lion Claw
火炎裂空脚Flame Rift Kick
Does 210% Mera physical technique damage to all enemies, 250% damage against bird type enemies

Noble Hat
+45 Defense
+5% Mera special skill damage

Noble Coat (Chest)
+60 Defense
+3% Mera special skill damage

Noble Coat (Leggings)
+49 Defense
+3% Mera special skill damage

Sunrise Slime
+7% Weapon & Physical Technique Skill Damage
+5% Mera Weapon & Physical Technique Damage

Lava Fiend
+12% Mera Weapon & Physical Technique Damage
+7% Damage to Zombies

Onikonbo
+3% Weapon & Physical Technique Skill Damage
+10% Mera Weapon & Physical Technique Damage
+3% Critical Hit Rate

Moving Statue
+7% Weapon & Physical Technique Skill Damage
+7% Mera Weapon & Physical Technique Damage

A Grade Soul Pearl 1
+7% Mera Damage
+2% Critical Hit Rate
A Grade Soul Pearl 2
+7% Mera Damage
+2% Critical Hit Rate

Ranger Equipment and Souls
Super Nova
Super Nova
280% Mera physical technique skill damage to all enemies

New Face Wig
+49 Defense
+1% physical technique skill damage
+5% Mera special skill damage

New Face Top (Chest)
+68 Defense
+1% Physical Technique Skill Damage
+5% Mera special skill damage

New Face Bottoms (Leggings)
+49 Defense
+1% Physical Technique Skill Damage
+5% Mera special skill damage

Gigant Dragon Awakened
+10% Mera Damage

Sunrise Slime
+7% Weapon & Physical Technique Skill Damage
+5% Mera Weapon & Physical Technique Damage

Izrael
+15% Mera Damage

Dragonlord
+10% Weapon & Physical Technique Skill Damage
+5% Mera Damage
Recover 3MP at the start of the turn

S Grade Ifram Soul Pearl 1
+10% Mera Damage
S Grade Ifram Soul Pearl 2
+10% Mera Damage

Armamentalist Equipment and Souls
Dragon Staff
Dragram
Changing to the form of a dragon, this spell does massive Mera spell damage to all enemies and also does +10 damage to metal type enemies and light spell damage to all other enemies

Sun Crown
+6% Mera Spell Damage
+2% Mera Damage (Armamentalist)
+2% Mera Spell Damage (Sunny)

Royal Magician’s Robes (Chest)
+13 Offensive Magic Power
+12 Healing Magic Power
+65 Defense

Champion’s Mantle (Leggings)
+6% Mera Spell Damage
+2% Mera Damage (Armamentalist)
+2% Mera Spell Damage (Sunny)

Gema
+7% Spell Damage
+5% Mera Spell Damage
+4% Spell Crit Rate

Izrael
+15% Mera Damage

Flazzard
+5% Spell Damage
+10% Mera Spell Damage
+5% Hyado Resistance

Garuda Lord
+5% Spell Damage
+7% Mera Spell Damage

S Grade Soul Pearl
+10% Mera Damage
+6% Water Enemy Damage
A Grade Soul Pearl
+7% Mera Damage
+2% Spell Crit Rate

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